Monthly Archives: June 2012

Sprite-background overlapping in Last Ninja 2

It doesn’t get much better in LN2, where something within the code might have changed. LN3 used a graphic engine re-written from scratch so I won’t get started with comparisons for that one. It doesn’t attract me as it is … Continue reading

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Last Ninja C64 sprite-background overlapping

Depending on the position, the background-sprite overlap algorithm might fail (left) or do just fine (right). Mind you, when it fails it’s just one pixel off along the horizontal direction. This is what I would like to fix next in … Continue reading

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DC2N 4 video I made a while back

Done a while back and just recently published:

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How I restored a rare game from TAP file

How this began The other day Gianluca approached me with a request to help him with the dumps of an Italian game from 1986: “Nashiro Hazu – La roccia del destino”. He had made 15 dumps with his DC2N but … Continue reading

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Mayhem in Monsterland fell too

Mayhem in Monsterland level files are now supported in TAPClean. Version 0.28-pre-5 available in CVS @ sourceforge. I will soon distribute new binaries of TC and TCFE.

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TCFE updated again

This time with various indexing enhancements e.g. for jumping from a row in the interactive report to its actual pulse representation inside the graphical tape analysis tool…

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Nationwide: avoid like the plague

When I thought Halifax was bad I had no idea about how bad Nationwide is. A few years back Nationwide refused to let me open a current account on 3 instances, claiming I had a short-lived credit history in UK. … Continue reading

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