-
Recent Posts
Recent Comments
Archives
- April 2022
- March 2022
- February 2022
- January 2022
- December 2021
- November 2021
- October 2021
- September 2021
- July 2021
- May 2021
- April 2021
- March 2021
- February 2021
- January 2021
- December 2020
- November 2020
- October 2020
- September 2020
- August 2020
- July 2020
- June 2020
- May 2020
- April 2020
- February 2020
- January 2020
- December 2019
- November 2019
- October 2019
- September 2019
- August 2019
- July 2019
- June 2019
- April 2019
- March 2019
- January 2019
- December 2018
- November 2018
- October 2018
- September 2018
- August 2018
- July 2018
- May 2018
- April 2018
- March 2018
- February 2018
- January 2018
- December 2017
- November 2017
- October 2017
- September 2017
- August 2017
- July 2017
- June 2017
- May 2017
- April 2017
- March 2017
- February 2017
- January 2017
- December 2016
- November 2016
- October 2016
- September 2016
- August 2016
- July 2016
- June 2016
- May 2016
- April 2016
- March 2016
- February 2016
- January 2016
- December 2015
- November 2015
- October 2015
- September 2015
- August 2015
- July 2015
- June 2015
- May 2015
- April 2015
- March 2015
- February 2015
- January 2015
- December 2014
- October 2014
- September 2014
- June 2014
- May 2014
- April 2014
- March 2014
- February 2014
- January 2014
- December 2013
- November 2013
- October 2013
- September 2013
- August 2013
- July 2013
- June 2013
- May 2013
- April 2013
- March 2013
- February 2013
- January 2013
- December 2012
- November 2012
- October 2012
- September 2012
- August 2012
- July 2012
- June 2012
- March 2012
- February 2012
- December 2011
- November 2011
- October 2011
- September 2011
- August 2011
- July 2011
- June 2011
- May 2011
- April 2011
Categories
Meta
Monthly Archives: October 2012
Still examining locations in The Last Ninja
Funny how they re-used the shadow of the temple gate (encompassed in white below) in order to produce a pool of water (using colour overrides): Well, the same shadow is actually used 3 times (at least). Can anybody see the … Continue reading
TAPClean FE, libcbmhires, libtap
Updated TAPClean FE on my website. Also libcbmhires and libtap were replaced with way faster versions: libcbmhiresf and libtapf. The curious thing is that I needed libcbmhires for Integrator 2012 so I enhanced it but as I was at it … Continue reading
Discovering little things while editing
Funny how locations in The Last Ninja have been designed using more items than needed quite a few times. As example, at the river crossing the edge of the path that comes from below has been implemented using two path … Continue reading
Quickly progressing with the objects for Integrator 2012
As I had figured out the details of the information that’s inside an original Integrator file for the C64, I decided to adapt my graphic extraction tool based on libcbmhires so that I can just feed it a prg and … Continue reading
Integrator 2012 – Zoom 2X
As I realize the original screen renders as a very tiny rectangle with common monitor resolution settings nowadays, I decided to add a zoom option:
Integrator 2012 update
Now keyboard cursor keys can be used too in order to move items around. Binaries at the links previously provided were updated accordingly.
Integrator 2012 – preview available for Windows and Linux
I have now put together binaries for beta testing in order to get some feedback on the usability of the location editor. I suppose I will myself be using it quite a lot but if anybody is interested in contributing level design … Continue reading
Integrator 2012 under Linux
I had a go and compiled it under Linux as well. It looks quite nice there too: I’d like to get one step further and add a save option along with some more editing capabilities before giving it to the … Continue reading
Object browser was completed today by lunch time
Just an update on the object browser (used when adding a new element to the current location), that was finished today and looks quite nice!
Last commit of the day
After work I decided to spend some time for an update to Integrator 2012. Here’s how it looks like now: