Monthly Archives: October 2012

Still examining locations in The Last Ninja

Funny how they re-used the shadow of the temple gate (encompassed in white below) in order to produce a pool of water (using colour overrides): Well, the same shadow is actually used 3 times (at least). Can anybody see the … Continue reading

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TAPClean FE, libcbmhires, libtap

Updated TAPClean FE on my website. Also libcbmhires and libtap were replaced with way faster versions: libcbmhiresf and libtapf. The curious thing is that I needed libcbmhires for Integrator 2012 so I enhanced it but as I was at it … Continue reading

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Discovering little things while editing

Funny how locations in The Last Ninja have been designed using more items than needed quite a few times. As example, at the river crossing the edge of the path that comes from below has been implemented using two path … Continue reading

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Quickly progressing with the objects for Integrator 2012

As I had figured out the details of the information that’s inside an original Integrator file for  C64, I decided to adapt my graphic extraction tool based on libcbmhires so that I can just feed it a prg and get … Continue reading

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Integrator 2012 – Zoom 2X

As I realize the original screen renders as a very tiny rectangle with common monitor resolution settings nowadays, I decided to add a zoom option:

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Integrator 2012 update

Now keyboard cursor keys can be used too in order to move items around. Binaries at the links previously provided were updated accordingly.

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Integrator 2012 – preview available for Windows and Linux

I have now put together binaries for beta testing in order to get some feedback on the usability of the location editor. I suppose I will myself be using it quite a lot but if anybody is interested in contributing level design … Continue reading

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