libcbmhires: another practical application

Taking from the work I did for libcbmhires, I built another application using it: this time I decided to decode location graphic for The Last Ninja and process the overlapping of various objects in a sensible way on PC thus producing a valid C64 hires picture.

The result is not 100% what the graphic overlap routines would produce in The Last Ninja, yet its OK for the quick tests I need to do.

Here’s an example – not too far from what it really looks like in the game:

The Last Ninja - Temple location rebuilt on PC by Luigi Di Fraia

The Last Ninja – Temple location rebuilt on PC

About Luigi Di Fraia

I am a Senior DevOps Engineer so I get to work with the latest technologies and open-source software. However, in my private time I enjoy retro-computing.
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2 Responses to libcbmhires: another practical application

  1. Pingback: Integrator 2012: object editor? | Luigi Di Fraia's e-Footsteps

  2. Pingback: Integrator 2012: C64 hi-res display limits | Luigi Di Fraia's e-Footsteps

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