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Monthly Archives: November 2012
Integrator 2012: even a Solaris SPARC build now!
It is more for architecture independence testing than anything else that I decided to have a go at building under Solaris 10 SPARC today. Endianness robustness is what I was trying to verify. It seems things worked quite well 🙂 … Continue reading
Posted in Retrocomputing
Tagged commodore, games, Integrator, retrocomputing, software
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Integrator 2012: preparing for colour override selection
Coming up next: users will be able to see and change colour overrides. C’est voilà , the cabinet became purple: A simple way to expose colour overrides is sometimes to just change the background colour of a panel: Users will also … Continue reading
Integrator 2012: LN2 engine now fully supported for future expansion
All done 🙂
Posted in Retrocomputing, Reverse Engineering, Technical
Tagged commodore, games, Integrator, retrocomputing, software
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New demo for Integrator 2012 available with support for colour overrides
As I had the time to build the Linux version too, it’s release time again! Windows binaries (tested under Windows XP and Windows 7 64-bit): Demo without GTK+ runtime (assumes GTK+2.x already installed) Demo with GTK+ runtime included (get this one … Continue reading
Posted in Retrocomputing
Tagged commodore, games, Integrator, retrocomputing, software
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Integrator 2012: object editor?
One might wonder why all of a sudden I come up again with the idea of an object editor for Integrator 2012. Well, the thing is that while I developed the colour override mechanism I explored some image editing possibilities … Continue reading
Posted in Retrocomputing
Tagged commodore, games, Integrator, retrocomputing, software
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Integrator 2012: support for colour overrides added
I finally found some time to add full support for colour overrides, which is an important component of the graphic engine. Here’s a couple examples: Marshes are not grey now, but have their lovely brown colour! As you can see … Continue reading
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Tagged commodore, games, Integrator, retrocomputing, software
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Integrator 2012: panel references available too
I can now look up panel usage as well in order to see how many times one has been reused: The count is somehow superfluous but I am using it for loop detection, just in case users manage to cause … Continue reading
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Tagged commodore, games, Integrator, retrocomputing, software
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Integrator 2012: finding object references
I finally added an option to find where objects are used: While I was testing it with the cabinet (object 25), I was quite surprised by what it reported: 3 times in a single panel? That must be an error, … Continue reading
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Tagged commodore, games, Integrator, retrocomputing, software
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New demo available for Integrator 2012
As I had a bit of time after work today I built the Linux binaries as well. Therefore it’s time for a new public demo 🙂 I will work at some documentation as soon as possible as a few things … Continue reading
Posted in Retrocomputing, Reverse Engineering, Technical
Tagged commodore, games, Integrator, retrocomputing, software
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Integrator 2012: added mouse dragging in panel editor
Thanks go to Kai for suggesting this enhancement 🙂 The current look of the full Integrator 2012 application is as per below.
Posted in Retrocomputing
Tagged commodore, games, Integrator, retrocomputing, software
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