Monthly Archives: November 2012

Integrator 2012: finding object references

I finally added an option to find where objects are used: While I was testing it with the cabinet (object 25), I was quite surprised by what it reported: 3 times in a single panel? That must be an error, … Continue reading

Posted in Retrocomputing | Tagged , , , | Leave a comment

New demo available for Integrator 2012

As I had a bit of time after work today I built the Linux binaries as well. Therefore it’s time for a new public demo 🙂 I will work at some documentation as soon as possible as a few things … Continue reading

Posted in Uncategorized | Leave a comment

Integrator 2012: added mouse dragging in panel editor

Thanks go to Kai for suggesting this enhancement 🙂 The current look of the full Integrator 2012 application is as per below.

Posted in Retrocomputing | Tagged , , , | Leave a comment

Integrator 2012 for LN2: support for mirroring added!

Support for object mirroring, used in LN2,  is now available in Integrator 2012 🙂 So one might ask: why isn’t on-the-fly mirroring used for objects like the family table, which have two versions stored in RAM? The answer is: look … Continue reading

Posted in Uncategorized | Leave a comment

More features in LN2’s graphic engine

Not only it supports placement of objects outside the left and top edges, but it also offers a mirroring feature I believe, as per early results of my reverse engineering:

Posted in Uncategorized | Leave a comment

Level 3 is the best in terms of design elements and rules

With just a handful building blocks placed on the screen in a very ordered manner (and using colour overrides a few times, e.g. for blue doors) they made a whole level. OK just 15 locations but still. I am truly … Continue reading

Posted in Retrocomputing | Tagged , , , | Leave a comment

Level 2 is even harder for the unimaginative!

I can’t think of myself being able to design any location graphics for level 2 by just looking at these building blocks!

Posted in Retrocomputing | Tagged , , , | Leave a comment