Monthly Archives: December 2012

End of the year recap

Integrator 2012 is going to take on board a few additional tasks that were not included in the C64 version of the program. Namely: Designation of foreground (sprites will appear behind it when going past it). Definition of boundary lines … Continue reading

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‘Walkable’ area definition

Here is the complete definition for LN2 level 1 screen 1. One can actually see the places where the trumpet and drums are, which are forbidden to Armakuni. The path that leads to behind the curtain is obvious too. OK, … Continue reading

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And even more…

Another manual process that John Twiddy was probably spending a lot of time on was the definition of areas of the screen walkable by Armakuni. I already pretty much documented and worked with the data structures and functions that John used … Continue reading

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More work on the framework

A while ago on Kai’s website here I read Hugh Riley’s feedback on John Twiddy’s Integrator. While I was making some planning today, that feedback came to my mind: Hugh went on on what Integrator was letting its users do and what it was automatically doing … Continue reading

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Little preview for Christmas

As these use the same format as per Integrator’s objects, here they are, decoded straight from LN2 level 1:

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LN2 Integrator in-game format

Right, from the disassembled code of LN2 for Commodore 64 it is clear that the canonical Integrator format is loaded from tape and at execution time it is converted into the in-game format. Conclusion is that there have not been … Continue reading

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LN2 fully disassembled

I had a few long days at work that slowed me down a bit, but eventually level 1 of LN2 is now fully disassembled and commented 🙂

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