While I was working at the save option in Integrator 2012 for LN2, I noticed that in a few locations (“screens” in original terminology) there are colour overrides (“colour changes”) defined for panels (i.e. composite items) as well, which is wrong. The in-game engine does not honour such colour overrides. This was probably due to a bug in the C64 version of Integrator.
What this means is that when saving with Integrator 2012, the unnecessary information will be stripped, thus saving some memory 🙂