After an integration test today in Integrator 2012 for supporting boundaries, I found out that they are more flexible than what I initially thought (well, this flexibility came with LN2 as it was not present in LN to be fair).
Basically a boundary can be crossed if desired. And crossing a boundary can also trigger the execution of a handler, via a relative offset.
Can you guess what the converging lines below are used for?
Yes, you guessed it right. When Armakuni crosses these lines the psychotic clown throws him a knife. Yes, it is actually 4 rather than just 3!
What about the following one?
Correct: Armakuni can escape the “walkable area” through the gap when he is on the upper ledge.
A similar escape gap exists at the end of level 3 where Armakuni can complete the level without killing the alligator 🙂