Monthly Archives: February 2013

Integrator 2012: Putting it all together…

Editing bits and pieces in Integrator 2012 is quite interesting, but what about a test drive? You can find below an example of what can be done with this tool. There are many things I could have changed, but it … Continue reading

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European permanent residence card for UK (EEA3)

Today I got my European citizen permanent residence card from the UK Home Office. I had submitted the application with all relevant evidence on the 6th of February, so it only took 19 days to be processed (in reality just … Continue reading

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Jon Wells and last Ninja 4

I was looking at Jon’s map this morning and I actually counted the number of screens: 48. That’s more than the last version of Integrator allows (32) and it’s definitely a big number. OK, a few of them might be … Continue reading

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Integrator 2012: Sprite editor

Somebody looking at my blog asked whether there is a sprite decoder/editor in Integrator 2012 or not, as they have seen a few sprite images. The answer is: yes, there is a sprite decoder/editor but it was not integrated into … Continue reading

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libd64fs nearly finished

I reviewed a few things and after changing one of the support functions I am happy with my libd64fs, the D64 handling library. The only aspect I now need to work on is error messages, i.e. in case of error … Continue reading

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Strange version of BMX Simulator

As it was not yet recognized in TAPClean, I was sent a version of BMX Simulator I was not aware of. It uses Visiload T2, but the initial decoding parameters for extra header bytes and bits in a byte were … Continue reading

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Integrator 2012: boundary data save is ready

This morning I had some time to write the code to save boundary data for LN and LN2. Luckily the data format is not so different in these games so I managed to support both in one go 🙂

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Quite some progress on the LN3 source code today

LN3 sprite decoder is ready as well.

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Integrator 2012: playing around a bit with the boundary editor

I was thinking that the escape gaps for LN2 documented at The Last Ninja Archives (if you are not aware of Kai’s website, go visit it) could at some point be closed 😛  

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Integrator 2012: foreground data for LN3

I had a bit of time today to write the code to save LN3 foreground data. Next very-short term task would be to write the code to save LN and LN2 boundary data 🙂 I am also scribbling down the … Continue reading

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