Monthly Archives: February 2013

Integrator 2012: Putting it all together…

Editing bits and pieces in Integrator 2012 is quite interesting, but what about a test drive? You can find below an example of what can be done with this tool. There are many things I could have changed, but it … Continue reading

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European permanent residence card for UK (EEA3)

Today I got my European citizen permanent residence card from the UK Home Office. I had submitted the application with all relevant evidence on the 6th of February, so it only took 19 days to be processed (in reality just … Continue reading

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Jon Wells and last Ninja 4

I was looking at Jon’s map this morning and I actually counted the number of screens: 48. That’s more than the last version of Integrator allows (32) and it’s definitely a big number. OK, a few of them might be … Continue reading

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Integrator 2012: Sprite editor

Somebody looking at my blog asked whether there is a sprite decoder/editor in Integrator 2012 or not, as they have seen a few sprite images. The answer is: yes, there is a sprite decoder/editor but it was not integrated into … Continue reading

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libd64fs nearly finished

I reviewed a few things and after changing one of the support functions I am happy with my libd64fs, the D64 handling library. The only aspect I now need to work on is error messages, i.e. in case of error … Continue reading

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Strange version of BMX Simulator

As it was not yet recognized in TAPClean, I was sent a version of BMX Simulator I was not aware of. It uses Visiload T2, but the initial decoding parameters for extra header bytes and bits in a byte were … Continue reading

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Integrator 2012: boundary data save is ready

This morning I had some time to write the code to save boundary data for LN and LN2. Luckily the data format is not so different in these games so I managed to support both in one go 🙂

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