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Monthly Archives: March 2013
Last ninja in the real world
I am currently in Norway and I came across the Budai as per above. Needless saying it caught my attention immediately 🙂
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Screen build-up preview
This is just a test to show how the “Preview screen” feature is going to look like in Integrator 2012. Thank you Kai for suggesting this feature 🙂 On top of this I will also add the processing of colour … Continue reading
Posted in Retrocomputing
Tagged commodore, games, Integrator, retrocomputing, software
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Dynamic boundary lines
The boundary information can of course change on the fly, e.g. after a secret door is opened Armakuni can go through 🙂
Posted in Retrocomputing
Tagged commodore, games, Integrator, retrocomputing, software
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More travel
I will be in Norway during the next couple of weeks! I plan to review some code but no new features will be added to Integrator 2012 until I am back in UK.
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Integrator 2012: boundary editor as I like it
I finally wrote the coordinate manipulation code for my boundary editor as I wanted it 🙂
Posted in Retrocomputing
Tagged commodore, games, Integrator, retrocomputing, software
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Integrator 2012: boundary editor again
I was doing some testing today on the boundary editor, before moving on to adding a few editing options. I am not entirely happy with the rounding involved in the coordinate conversion so I want to find a better way … Continue reading
Posted in Retrocomputing
Tagged commodore, games, Integrator, retrocomputing, software
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Still on travel
First trip: Italy. Quite busy with some preparations. I might get back on C64 projects at a later time.
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Travel!
As I will be travelling across Europe for the next month or so, I just wanted to provide some information on how I envisage the next LN title: Armakuni has now retired: even ninjas grow old. Armakuni might have had … Continue reading