Monthly Archives: May 2013

Integrator 2012: Object deletion finished

I finally finished the object deletion. After deleting object 61 and looking around for anything strange it accidentally became clear to me why for the temple location in Last Ninja John could not reuse what after deletion became object 64 … Continue reading

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Integrator 2012: Object deletion

I finally found some time to progress on the object deletion  code. This feature is now 75% ready I would say. To give you an idea of how complicate this gets I would say that the “bug free” bit in … Continue reading

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Integrator 2012: Location-Foreground link

Integrator 2012 now displays which foreground is assigned to each location, if any. I’ve also made a few changes to the oldest part of the engine today and I am happy of the shape that part is taking 🙂

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DC2N2 PRG file support

Well, yes, I have started evaluating the mechanism to load PRG files with DC2N. The CBM ROM loader method should of course be supported but I would also like to provide a very fast turbo scheme that uses check bytes … Continue reading

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Reference counting the way I like it

I also finished the reference counting for objects in Integrator 2012, coding it the way I wanted to (i.e. including references in foreground definitions), which was possible after the recent re-work of parts of the engine.

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More progress on Integrator 2012

I finished the re-work of parts of the engine in order to be able to process clipping data in a slightly different way. The benefit of the new code structure is that I2012: can now show clipping masks independently of … Continue reading

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DC2N3 menu engine

I’ve put together the menu system that I might use for DC2N3 once I’ve finished a number of style changes. It doesn’t look too bad 🙂

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