-
Recent Posts
Recent Comments
Archives
- April 2022
- March 2022
- February 2022
- January 2022
- December 2021
- November 2021
- October 2021
- September 2021
- July 2021
- May 2021
- April 2021
- March 2021
- February 2021
- January 2021
- December 2020
- November 2020
- October 2020
- September 2020
- August 2020
- July 2020
- June 2020
- May 2020
- April 2020
- February 2020
- January 2020
- December 2019
- November 2019
- October 2019
- September 2019
- August 2019
- July 2019
- June 2019
- April 2019
- March 2019
- January 2019
- December 2018
- November 2018
- October 2018
- September 2018
- August 2018
- July 2018
- May 2018
- April 2018
- March 2018
- February 2018
- January 2018
- December 2017
- November 2017
- October 2017
- September 2017
- August 2017
- July 2017
- June 2017
- May 2017
- April 2017
- March 2017
- February 2017
- January 2017
- December 2016
- November 2016
- October 2016
- September 2016
- August 2016
- July 2016
- June 2016
- May 2016
- April 2016
- March 2016
- February 2016
- January 2016
- December 2015
- November 2015
- October 2015
- September 2015
- August 2015
- July 2015
- June 2015
- May 2015
- April 2015
- March 2015
- February 2015
- January 2015
- December 2014
- October 2014
- September 2014
- June 2014
- May 2014
- April 2014
- March 2014
- February 2014
- January 2014
- December 2013
- November 2013
- October 2013
- September 2013
- August 2013
- July 2013
- June 2013
- May 2013
- April 2013
- March 2013
- February 2013
- January 2013
- December 2012
- November 2012
- October 2012
- September 2012
- August 2012
- July 2012
- June 2012
- March 2012
- February 2012
- December 2011
- November 2011
- October 2011
- September 2011
- August 2011
- July 2011
- June 2011
- May 2011
- April 2011
Categories
Meta
Monthly Archives: May 2013
Integrator 2012: Object deletion finished
I finally finished the object deletion. After deleting object 61 and looking around for anything strange it accidentally became clear to me why for the temple location in Last Ninja John could not reuse what after deletion became object 64 … Continue reading
Posted in Retrocomputing
Tagged commodore, games, Integrator, retrocomputing, software
Leave a comment
Integrator 2012: Object deletion
I finally found some time to progress on the object deletion code. This feature is now 75% ready I would say. To give you an idea of how complicate this gets I would say that the “bug free” bit in … Continue reading
Posted in Retrocomputing, Technical
Tagged commodore, games, Integrator, retrocomputing, software
Leave a comment
Integrator 2012: Location-Foreground link
Integrator 2012 now displays which foreground is assigned to each location, if any. I’ve also made a few changes to the oldest part of the engine today and I am happy of the shape that part is taking 🙂
Posted in Retrocomputing
Tagged commodore, games, Integrator, retrocomputing, software
Leave a comment
DC2N2 PRG file support
Well, yes, I have started evaluating the mechanism to load PRG files with DC2N. The CBM ROM loader method should of course be supported but I would also like to provide a very fast turbo scheme that uses check bytes … Continue reading
Posted in Retrocomputing
Tagged commodore, dumping, games, loader, retrocomputing, software, tapes
Leave a comment
Reference counting the way I like it
I also finished the reference counting for objects in Integrator 2012, coding it the way I wanted to (i.e. including references in foreground definitions), which was possible after the recent re-work of parts of the engine.
Posted in Retrocomputing
Tagged commodore, games, Integrator, retrocomputing, software
Leave a comment
More progress on Integrator 2012
I finished the re-work of parts of the engine in order to be able to process clipping data in a slightly different way. The benefit of the new code structure is that I2012: can now show clipping masks independently of … Continue reading
Posted in Retrocomputing
Tagged commodore, games, Integrator, retrocomputing, software
Leave a comment
DC2N3 menu engine
I’ve put together the menu system that I might use for DC2N3 once I’ve finished a number of style changes. It doesn’t look too bad 🙂
Posted in Retrocomputing
Tagged commodore, dumping, games, loader, retrocomputing, software, tapes
1 Comment
DC2N Second Edition
Take DC2N, change it so that it can take firmware updates from the SD/SDHC card and you’ve got DC2N SE (which is NOT DC2N2 – we’ll have to wait for a while for that). I am finishing the testing of … Continue reading
Posted in Retrocomputing
Tagged commodore, dumping, games, loader, retrocomputing, software, tapes
Leave a comment
Integrator 2012 code preparation
I worked at the core of I2012 today and I decided to split one module in 3 different modules in order to simplify code maintenance tasks such as expanding or adding features. For the time being I did the first … Continue reading
Sketching day today
I just finished another sketch of the proposal of extension for Luigi, my landlord. I think that apart from a few obvious things that could have been better, it doesn’t look that bad 🙂
Posted in Technical
Leave a comment