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Monthly Archives: June 2013
Dithering with colours
I had some time this evening after a day out to put together a new dithering method for coloured pictures. Partial results below: Again it appears that the brightness of the original image affects the result heavily, including the not … Continue reading
Post pixeling thoughts
After my brief but ongoing experience with pixeling, I thought to write some code around dithering specifically for the C64. I started with B/W pictures, but I look forward to enter the coloured picture arena 🙂 The one below is … Continue reading
Integrator 2012: Adding foreground definitions
I had some time today to add two new options to Integrator 2012: one for detaching the foreground from a location, and one to create a new foreground At the same time I have done some maintenance of the code … Continue reading
Posted in Retrocomputing
Tagged commodore, games, Integrator, retrocomputing, software
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Integrator 2012: object grabber fully integrated
I’ve done some work on the integration of the object grabber into I2012 and it all works nicely as it should 🙂 I’ve also spent some time pixellating after work, with the results as per below: I think I need … Continue reading
Posted in Retrocomputing
Tagged commodore, games, Integrator, retrocomputing, software
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D64 browser: zoom
As with other tools of mine, I decided to let users select the font size in D64 browser too 🙂
Integrator 2012: D64 browser sub tool ready!
Using my own libd64fs I managed to finish the D64 browser that I plan to embed in Integrator 2012 and a few other apps in the long term. Libd64fs provides D64 read and write support, which means more crazy stuff … Continue reading
Posted in Retrocomputing
Tagged commodore, disks, games, Integrator, retrocomputing, software
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A bit of pixeling again
I started from a different model, in order to include some more details at the edges and I think I like the new start 🙂 The picture also gives me more room for writing some info at the bottom, so … Continue reading
Libd64fs: example application
After work today I thought to leverage the libd64fs library in order to get started with a D64 file browser. I intend to integrate the browser in other tools (e.g. Integrator 2012), where I will enable reading files directly from … Continue reading
Some more pixeling
I am not sure where this is going to get me, but it’s a nice experience all in all 🙂
Pixeling a bit
I haven’t had much success with graphicians interested in helping, so I have started a little bit of pixeling myself, using a brute conversion as starting point. So far I’ve only managed to pixelate the eye balls. We shall see … Continue reading