Integrator 2012: Overlapping logic in LN

Today, while I was adapting the location decoder that honours C64 hires display limits and overlaps building blocks as per LN2 I got a final confirmation that LN uses a different logic. This was, of course, expected as I do remember from when I used to play both that the graphic engine in LN was not as sophisticated as the one in LN2.

As I produced the disassembled code for both versions of the graphic engine,  I will make the necessary modification to the location decoder for LN next.

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