For a long time, ever since I started decoding Last Ninja’s Integrator file for level 1, I wanted to add an option to remove invalid objects from the file itself. These invalid objects are very likely leftovers/tests or simply caused by a bug in the editor itself.
What happens if we try this feature?
This is the outcome:
The benefit is that some memory can be saved this way 🙂
Of course Integrator 2012 takes care of renumbering all referenced items and of keeping everything in sync, including the clipping mask (i.e. foreground) definition lists!
A very similar option that I plan to add is about removing all unreferenced objects and panels in order to achieve further memory savings 🙂