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Monthly Archives: July 2013
Integrator 2012: C64 hires mode is complete now
I had some time today to finish the integration of the code to process C64 hires restrictions and thought to show what this means in practice 🙂
Posted in Retrocomputing
Tagged C64, commodore, Commodore 64, games, Integrator, last ninja, retrocomputing, software
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Integrator 2012: C64 display hires restrictions are now in!
The integration of the code to process C64 hires display limitations (see here for the details) is nearly finished. This extra processing does not seem to have any significant impact on the speed of the graphic API, even in panel … Continue reading
Posted in Retrocomputing
Tagged C64, commodore, Commodore 64, games, Integrator, last ninja, retrocomputing, software
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Integrator 2012: foreground clean-up ready too
I took the chance after work to add the option to remove unreferenced foreground definitions too 🙂
Posted in Retrocomputing, Technical
Tagged Commodore 64, Integrator, last ninja, retrocomputing
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Integrator 2012: two more options
I haven’t had any long enough time slot to integrate the processing of C64 display limits in I2012, which is a big priority for me. However, I couldn’t help adding a number of small facilities that I have on my TODO … Continue reading
Posted in Retrocomputing
Tagged C64, commodore, Commodore 64, games, Integrator, last ninja, retrocomputing, software
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Integrator 2012: Running under Debian 7
I had some time this evening to arrange my build tool chain under Debian 7 and run I2012 there 🙂
Posted in Retrocomputing
Tagged C64, commodore, Commodore 64, games, Integrator, last ninja, retrocomputing, software
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More pixeling before heading out to the countryside!
Little progress with the fabric below the visible nose:
Posted in Retrocomputing
Tagged C64, commodore, Commodore 64, last ninja, retrocomputing
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Integrator 2012: some more on the boundary editor
I took some time to show the additional options available in the boundary editor of I2012 and comment on a couple of things I said in my previous video on the topic 🙂
Posted in Retrocomputing
Tagged C64, commodore, Commodore 64, games, Integrator, last ninja, retrocomputing, software
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TAPClean Front End: more changes coming
I am working on a few change requests for TAPClean Front End submitted by its users. For the time being I finished the option to save a copy of the report: Also, the tape analysis graph now extends to the … Continue reading
Posted in Retrocomputing
Tagged C64, commodore, Commodore 64, dumping, games, loader, retrocomputing, software, tapes
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Pixelating again
As I had some time this afternoon, I went back to some pixelating, finishing part of the lower fabric.
Posted in Retrocomputing
Tagged C64, commodore, Commodore 64, games, last ninja, retrocomputing, tapes
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Integrator 2012: redoing some boundaries
I decided to re-edit the boundary information for one location in The Last Ninja using Integrator 2012 in order to test whether the editing capabilities are comprehensive or not. I think they are 🙂 It is worth pointing out that … Continue reading
Posted in Retrocomputing
Tagged C64, commodore, Commodore 64, Integrator, last ninja, retrocomputing, software
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