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Monthly Archives: August 2013
Another DC2N SE ready!
I spent quite some time crafting another DC2N SE so I actually have two in the pipeline for testing!
TAPClean FE: added support for control codes in BASIC decoder tool
It’s been a while since I first thought to bring in a feature makes the BASIC listing more readable in TCFE’s BASIC decoder: the explicit use of control sequences. What was decoded to: 200 PRINTMTAB(9)”.00″TAB(15)”0.”TAB(21)”.END.”:M=M+1:Q=V:GOTO140 Now decodes as: 200 PRINTMTAB(9)”{REVS … Continue reading
Posted in Retrocomputing
Tagged C64, commodore, Commodore 64, retrocomputing, software, tapes
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DC2N3 protoboards ordered
I finally found some time to review/change the Schematics/PCB design for the DC2N3 prototypes and placed an order for 15 of them! Can’t wait!
Posted in Retrocomputing
Tagged C64, commodore, Commodore 64, dumping, loader, preservation, retrocomputing, software, tapes
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Frames for reverse somersault
The reverse somersault for The Last Ninja was at some point documented on Kai’s website, The Last Ninja Archives. Having not seen the reverse somersault myself, I was looking for a trail leading to it within the animation sequences. There is … Continue reading
Posted in Retrocomputing
Tagged C64, commodore, Commodore 64, games, Hugh Riley, Integrator, John Twiddy, last ninja, retrocomputing, software, System 3
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Animation tool for LN remake
I was revisiting the sprite/animation browser today and I came up with a number of interesting ideas from a code perspective, involving structural optimizations but also packaging of useful code in a new library (the equivalent of my own libcbmhiresf but … Continue reading
Posted in Retrocomputing
Tagged C64, commodore, Commodore 64, games, Hugh Riley, Integrator, John Twiddy, last ninja, retrocomputing, software, System 3
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Integrator 2012: controlling Armakuni in the test ground
I finished the state machine for controlling Armakuni in what I plan to be the test ground for Integrator 2012. Enjoy the video!
Posted in Retrocomputing, Technical
Tagged Commodore 64, Integrator, last ninja, retrocomputing
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Integrator 2012: Test ground!
It was suggested a while back by Didi and I am now exploring the possibility to allow users of Integrator 2012 to test their design 🙂
Posted in Retrocomputing
Tagged C64, commodore, Commodore 64, games, Hugh Riley, Integrator, John Twiddy, last ninja, retrocomputing, software, System 3
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Stumbled on the LN2 tune player again
I discovered this years and years ago and even documented it somewhere in my own notes. Anyway I found it funny to stumble on it again today: Each tune in LN2 provides a tune player as well, meant to be … Continue reading
Posted in Retrocomputing
Tagged C64, commodore, Commodore 64, games, last ninja, retrocomputing, software
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Taking a moment to review some plans
My longest standing long term plan for Integrator 2012, i.e. enforcement to C64 hires restrictions, was finished. I don’t think it will be long before I enable panel addition either. Basically my TODO list is getting to the point where … Continue reading
Posted in Retrocomputing
Tagged C64, commodore, Commodore 64, Hugh Riley, Integrator, John Twiddy, last ninja, System 3
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Last Ninja 2 Mockup
I hadn’t seen this yet! See the original thread, from 2007!