Animation tool for LN remake

I was revisiting the sprite/animation browser today and I came up with a number of interesting ideas from a code perspective, involving structural optimizations but also packaging of useful code in a new library (the equivalent of my own libcbmhiresf but used for 2D rendering directly).

Here’s a demonstration of the tool:

Note: the above link clearly points to a video about the sprite/animation browser but WordPress/Youtube seem to occasionally change it to point to the video about the test ground for Integrator 2012.

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