Monthly Archives: September 2013

USBhost-64 code example

I thought to share a code snippet from the Koala Painter picture loader tool I wrote for USBhost-64. Bear in mind there are a number of ways to load hires pictures in a faster way, especially if the data in … Continue reading

Posted in Retrocomputing, Technical | Tagged , , , , , , | Leave a comment

USBhost-64 Koala Painter viewer and slideshow

I spent some time today in order to put together a Koala Painter viewer and after that I thought to work at a slideshow/animation player too. The one below was the result 🙂 Now that I’ve got it going I … Continue reading

Posted in Retrocomputing | Tagged , , , , , , | Leave a comment

USBhost-64 benchmark test results!

Combining together the performance meter and the inline version of the USB write routines (i.e. with quite some optimization active), I got pretty decent throughput results: circa 16.42 kB/s! The real highest throughput value is slightly higher than this as a … Continue reading

Posted in Retrocomputing, Technical | Tagged , , , , , , | Leave a comment

About to make a few measurements

I had some time to code a performance meter on the C64 as I would like to rigorously measure the throughput I am getting after optimizing USBhost-64 🙂

Posted in Retrocomputing, Technical | Tagged , , , , | Leave a comment

FFS John! Did he have memory to spare?

Posted in Retrocomputing | Tagged , , , , , , , , , , | Leave a comment

USBhost-64: another dumping test

Posted in Retrocomputing, Technical | Tagged , , , , , , , , , | Leave a comment

USBhost-64: 16-bit tape imaging tool on C64 works fine!

I had to write the tool twice from scratch, but dumping tapes directly on a C64 using 16-bit wide samples at CPU frequency is now possible and reliable thanks to the use of USBhost-64 🙂 Bear in mind that a … Continue reading

Posted in Retrocomputing, Technical | Tagged , , , , , , , , , , , | Leave a comment