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Monthly Archives: October 2013
Integrator 2012: new release coming!
As usual I will work at the Linux build first, probably over the weekend if I get some time, and then publish the new release 🙂
Posted in Retrocomputing, Technical
Tagged C64, commodore, Commodore 64, games, Hugh Riley, Integrator, John Twiddy, last ninja, retrocomputing, software, System 3
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Integrator 2012: quick change
After the observation in my last video about how to tell panels and objects apart while editing panels, I thought to make it visually clear which items are panels by not displaying the check-boxes that do not apply to them. … Continue reading
Posted in Retrocomputing, Technical
Tagged C64, commodore, Commodore 64, Hugh Riley, Integrator, John Twiddy, last ninja, retrocomputing, software
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Integrator 2012: functionally complete with panel insertion
Integrator 2012 is now functionally complete as I finished the integration and testing of the panel loop prevention logic 🙂 I plan to make the GUI slightly more useful, possibly by: filtering out panels that would create a loop (thanks … Continue reading
Posted in Retrocomputing, Technical
Tagged C64, commodore, Commodore 64, Hugh Riley, Integrator, John Twiddy, last ninja, retrocomputing, software, System 3
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USBhost-64: PCBs are here!
Finally the new PCBs for USBhost-64 are here. They look pretty good so that’s good news 🙂 Unfortunately, the user port connectors I recently bought seem to be too narrow to accommodate the card edge of the C64 so I … Continue reading
Posted in Retrocomputing, Technical
Tagged C64, commodore, Commodore 64, retrocomputing, software, USB, USBhost-64
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Integrator 2012: panel addition preview
I went on and finished the GUI bit so I only have to integrate the loop prevention code after I finish testing it 🙂
Posted in Retrocomputing, Technical
Tagged C64, commodore, Commodore 64, Hugh Riley, Integrator, John Twiddy, last ninja, retrocomputing, software, System 3
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Integrator 2012: panel loop prevention algo optimized
I was doing something completely unrelated today when it came to my mind that the algo I wrote for loop prevention in I2012 can be optimized at various levels. For one of them I’ve already implemented the change as it … Continue reading
Posted in Retrocomputing, Technical
Tagged C64, commodore, Commodore 64, Hugh Riley, Integrator, John Twiddy, last ninja, retrocomputing, software, System 3
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Integrator 2012: panel loop prevention algo implemented
The algo I wrote and implemented works so far. I tested it on an Integrator file in which I had introduced a loop: $44 -> $70 -> $44 and here’s the result: child panel: $44 (68) ancestor list node count: … Continue reading
Posted in Retrocomputing, Technical
Tagged C64, commodore, Commodore 64, Hugh Riley, Integrator, John Twiddy, last ninja, retrocomputing, software, System 3
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Integrator 2012: officially a computer virus, or not?
Well done again Avast! The “Add the file to the scan exclusion list” link does not work either 🙂 Avast guys: you suck at what you do.
Integrator 2012: another maintenance cycle is over
Dinner break to quickly say that I finally got to do one of the maintenance cycles I wanted to do ever since I added support for LN2 in I2012! I had to restart 2 times, for a total of three … Continue reading
Posted in Retrocomputing, Technical
Tagged C64, commodore, Commodore 64, games, Hugh Riley, Integrator, John Twiddy, last ninja, retrocomputing, software, System 3
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Integrator 2012: Panel insertion
I am now looking into one of the last missing features in I2012 which is inserting panels into a parent panel. This feature is potentially dangerous as one might cause infinite loops. There are a couple of strategies I figured … Continue reading
Posted in Retrocomputing, Technical
Tagged C64, commodore, Commodore 64, games, Hugh Riley, Integrator, John Twiddy, last ninja, retrocomputing, software, System 3
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