Monthly Archives: November 2013

C64 Dither 2: more development

While reviewing the dithered cover of Monkey Island 2 Special Edition, I noticed that one of the areas is not quite what I expected from the conversion process. I went back to the code today and very briefly I found … Continue reading

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DC2N 2: slightly progressing

The DC2N 2 is not at the top of my priority list, especially for what concerns the new firmware. It can, however, run the legacy DC2N firmware if I get around to doing a few adjustments to it. The advantages … Continue reading

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DC2N 3: more prototypes being posted

I am getting a few more DC2N 3 prototypes out to testers so that I can gather some feedback on their experience and work on their suggestions 🙂 This is the model actually being shipped to users:

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Integrator 2012: New public demo

Now completely separate from The Last Ninja Construction Kit, Integrator 2012 is once again available to the public with a new release! A couple of bugs were fixed and the feature set changed to what one would expect in a … Continue reading

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Integrator 2012: downgrade complete

I completed the code downgrade of I2012 to the feature set that was available almost exactly one year ago (December 2012) with the addition of panel insertion. What is the implication of this to casual users who tried I2012? None: … Continue reading

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C64 Dither 2: speaking of point-and-click…

It would be great to see it converted… If you are wondering: yes, the one on the right is a hires picture (made of two screens) that can be loaded and displayed on a C64 🙂 If I get a … Continue reading

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C64 Dither 2: a few examples

I thought to give a few examples of the fully automated output of C64 Dither 2, which is coming really handy for my graphic design in Integrator 2012. Again, my inspiration was Lure of the Temptress for PC. I am … Continue reading

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