I’m currently coding one of the GUIs for the connection editor that will enable users to edit where exits are, where they lead, etc.
I also thought to put down a draft schedule for my plans:
What the above means is that I am pretty much not adding any feature to the builds for Vendetta and Time Machine in the short/medium term: in fact, I haven’t added boundary/foreground editors either so far.
For LN3 I haven’t added the boundary editor and I don’t plan doing so for now, supported by the fact boundary checking is one of the buggiest features in LN3 on the C64.
For LN I don’t plan any further development as I don’t see its engine being used for a new title, due to its limitations.
The only build to which I will dedicate new efforts at present will be the one for LN2: the goal is to get to the end of the blue block where most design activities are handled by I2012 in the hope this will encourage writing a new LN title for the C64 🙂
Finally, it should be noted that the length of the bars is representative of the coding effort rather than the time spent/left 🙂