Integrator 2012: more on the connection editor

As I got a chance to progress the sprite positioning editor, I thought to briefly show how it looks like and what it involves 🙂

This update required some extension of one of the oldest class’ API. I also plan to extend the sprite clipping class API so that if foreground data is loaded when placing Armakuni’s sprites in a location, clipping will occur too.
I will leverage the latter extension for the playground too which I plan to add at some point 🙂

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