Using Hugh Riley’s as reference, I managed to create the perfect tile/object for roofs 🙂
The key is that the object is 6 char wide: that allows for covering areas uniformly with some overlapping of the empty spaces in each object. My previous attempts were, of course, not quite right. Note how the new object also can seamlessly define the edge of a roof, not just the bulk that’s in the middle: this is the reason a 4 char wide object would not have done the job.
The resulting panel hasn’t changed a lot, but it now takes many less objects to make the roofs. In fact, I should make a sub-panel for covering roofs more quickly with less items.
Very enjoyable experience. Anyway I think I will soon leave Middle Age in order to explore the feudal Japan 🙂