After finishing 2 bug fixes and after having made a few adjustments to the GUI for all versions but the one that targets The Last Ninja, I plan to release version 1.1 when I get a chance to do the builds.
At the same time I will work at a few editing enhancements that came to my mind while using I2012 for new designs, which is how I spotted the 2 abovementioned bugs too. It is incredible how much more visibility you get on the solution when you actually use it for what it’s meant to be used 🙂
Just one of the two bugs affects the public release, while a couple of oddities will disappear as a consequence of the GUI change, so there is not a real urge to update. I might in fact try to get the enhancements in too.
When I get the time I also plan to share the details of how I painted my new objects for Integrator 2012. The process can be tricky if one does not know what the design constraints are, so I will expose these in another video tutorial, possibly introducing another tool of mine that has been key to this process and recently finished to production quality: C64 Dither V2.
Do not to fall behind as there’s a lot to be learned and I myself haven’t yet mastered all aspects of the process.