Monthly Archives: February 2014

Giving Armakuni a few weapons

I decided to give Armakuni a few weapons at the start of the level in order for him to wander around safely. Don’t get used to that, Armakuni! He’ll soon have to collect these weapons πŸ˜€ I also changed the … Continue reading

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The Last Ninja Construction Kit: more material

At the same time as I work on the generic framework, I have put together a few more bits for the rewrite of LN3. It’s good experience for me and it motivates me to do even more on the framework … Continue reading

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LN sprite clipping

While trying to collect unused bytes here and there in the LN2 disassembled source, I figured out an optimization that shortens the code and makes one of two lookup tables unnecessary. If I were able to consolidate all the unused … Continue reading

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Last Ninja 2 disk-transfer protection

Having had some time to analyse the disk-transfer protection code in LN2, I can confirm it is similar to the one I saw in LN: In both cases the image registers of CIA 2 timers are used. What this means … Continue reading

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Demo of my work in progress

I thought to publish a demo of my work in progress with “rewriting” LN3 using LN2’s game engine. You can grab it here. The game play feels right now, except maybe for the policeman in Tibet πŸ™‚

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Adding enemies to the LN3 re-make

I thought to add an enemy before calling it a day πŸ™‚

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More on the LN2 sprite browser

I had commented on this before so I decided to take some time to implement it:Β The currently held weapon is now selectable πŸ™‚

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