Demo of my work in progress

I thought to publish a demo of my work in progress with “rewriting” LN3 using LN2’s game engine.

You can grab it here.

The game play feels right now, except maybe for the policeman in Tibet đŸ™‚

LN3 rewritten using LN2's engine by Luigi Di Fraia

LN3 rewritten using LN2’s engine

About Luigi Di Fraia

I am a Senior DevOps Engineer so I get to work with the latest technologies and open-source software. However, in my private time I enjoy retro-computing.
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2 Responses to Demo of my work in progress

  1. PypeBros says:

    I’m curious about LN* repaint mechanism that can be seen while switching screens. Is that due to the screen mode used being slower to access than, say, the one in Giana Sisters, or is it due to decompression/decoding algorithm used to pack complex sceneries in C64 memory that makes the 6502 sweat hard while working ?

    • The screen mode used in LN* is multicolor bitmap, which requires 10 bytes of information for each 8px X 8px square, where char mode used in Giana Sister only requires 2. Furthermore foreground elements in LN* are painted over a background and over one another when they overlap, thus leading to an even larger amount of bytes of information being transferred to Video/Color/Bitmap RAM.

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