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Monthly Archives: September 2014
More on C64 Hires 2 Charmode
Today I was working at some ML code for the Commodore 64 involving video mode change at a certain raster line. In order to get away with a flickering issue I decided to change the char-mode logo I am using so that the … Continue reading
Posted in Pixel Design, Retrocomputing, Technical
Tagged Commodore 64, retrocomputing, software
2 Comments
More C64 tools: C64 Hires to Charmode
A few weeks back, around the end of May, I came up with an interesting idea for a logo to use for a Commodore 64 intro for Hokuto Force. I designed a 3-color logo spanning multiple C64 screens in a PC graphic editor … Continue reading
Posted in Pixel Design, Retrocomputing, Technical
Tagged Commodore 64, graphics, retrocomputing, software
11 Comments
My second crack intro
A video of my second crack intro for the Commodore 64 is now available. Enjoy!
Posted in Pixel Design, Retrocomputing, Technical
Tagged Commodore 64, Intro, retrocomputing, software
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Total Eclipse II release
Now that the Jewel release of Total Eclipse II has been published on CSDB I can comment on a few interesting things that I’ve come across during the work I did on this title. First thing first, the Freescape is very much a … Continue reading
Posted in Retrocomputing, Technical
Tagged Commodore 64, Freescape, games, retrocomputing, reversing, software
1 Comment