Update to the Sprite Browser for Last Ninja 2

I’ve been doing some development on my tool that decodes LN2 sprite-related data and I’ve finally distinguished between frames (how sprites are combined) and animation sequences (how frames are played back):

Animation sequences are scattered in various points in RAM (presumably wherever they could be fit around other data) so I had to come up with something a bit more complicated to support such information. I quite like the result 🙂

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