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Monthly Archives: March 2015
Ninja 2 Framework – Animations
This is a standalone test application for the animation related classes that I wrote in the morning for my Ninja 2 Framework, based on SDL2 and SDL_image libraries.
Posted in Retrocomputing, Technical
Tagged Commodore 64, games, last ninja, retrocomputing, reversing, software
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USB-BASIC 2.0 more commands re-implemented
As part of the ongoing update of my framework for USBhost-64 I rewrote USB-BASIC from scratch, thus getting to release 2.0 of it. Most commands have been reimplemented and tested successfully. I am still looking for an elegant way to implement … Continue reading
Posted in Retrocomputing, Technical
Tagged Commodore 64, retrocomputing, software, USBhost-64
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USB-BASIC 2.0 – proof of concept
USB-BASIC 2.0, the latest BASIC interface to access USBhost-64, is much more focused on its compatibility with CBM BASIC, providing features found in standard LOAD and SAVE commands. In a nutshell, ULOAD “NAME” as example behaves pretty much like LOAD “NAME”,N,1 whether … Continue reading
Posted in Retrocomputing, Technical
Tagged Commodore 64, games, retrocomputing, software, USBhost-64
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