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Monthly Archives: April 2015
VirtualBox Guest Additions under Debian 7 (wheezy) on 32-bit systems
Today I was trying to get the Guest Additions service to start properly in my Virtual Box VMs running 32-bit versions of Debian 7 (wheezy). In fact I was getting the following error message at start-up: Starting VirtualBox AdditionsVboxService: error: … Continue reading
TAPClean Front End updated
After a slight change of the GUI, I decided to officially publish updated Windows and Linux binaries of TCFE, which include binaries of TAPClean 0.32-pre10 too for end-user convenience. Don’t forget to RTFM. LOL. Enjoy 🙂
Posted in Retrocomputing, Technical
Tagged Commodore 64, dumping, preservation, TAPClean, tapes
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Automation
As you might know, at work I deal a lot with automation of IT systems and services. Well, having seen what is available out there I am convinced the world has introduced more automation than needed and most end-users are not in a position … Continue reading
Ninja 2 Framework using SDL2 – Player Animations
This is another standalone test application for the player control class that I extended this morning in order to implement all input animations (attacking and picking objects up).
Posted in Retrocomputing, Technical
Tagged Commodore 64, games, last ninja, retrocomputing, reversing, software
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Ninja 2 Framework using SDL2 – Somersault
This is another standalone test application for the player control class that I extended this morning in order to implement the somersault.
Posted in Retrocomputing, Technical
Tagged Commodore 64, games, last ninja, retrocomputing, reversing, software
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Ninja 2 Framework using SDL2 – Weapon Swapping
This is another standalone test application for the player control class that I extended this morning in order to implement weapon swapping.
Posted in Retrocomputing, Technical
Tagged Commodore 64, games, last ninja, retrocomputing, software
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Ninja 2 Framework – Player Controls (part 2)
This is another standalone test application for the player control class that I extended this morning in order to implement position updates of the ninja and backward walking. I’d like to stress once more the fact that the framework is not limited to … Continue reading
Posted in Retrocomputing, Technical
Tagged Commodore 64, games, last ninja, retrocomputing, software
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Ninja 2 Framework – Player Controls
This is another standalone test application for the player control class that I wrote in the morning for my Ninja 2 Framework, based on SDL2 and SDL_image libraries. The animation is not fluid in the above video, but that’s due to … Continue reading
Posted in Retrocomputing, Technical
Tagged Commodore 64, games, last ninja, retrocomputing, reversing, software
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