Monthly Archives: April 2015

VirtualBox Guest Additions under Debian 7 (wheezy) on 32-bit systems

Today I was trying to get the Guest Additions service to start properly in my Virtual Box VMs running 32-bit versions of Debian 7 (wheezy). In fact I was getting the following error message at start-up: Starting VirtualBox AdditionsVboxService: error: … Continue reading

Posted in Technical | Tagged | Leave a comment

TAPClean Front End updated

After a slight change of the GUI, I decided to officially publish updated Windows and Linux binaries of TCFE, which include binaries of TAPClean 0.32-pre10 too for end-user convenience. Don’t forget to RTFM. LOL. Enjoy 🙂

Posted in Retrocomputing, Technical | Tagged , , , , | Leave a comment

Automation

As you might know, at work I deal a lot with automation of IT systems and services. Well, having seen what is available out there I am convinced the world has introduced more automation than needed and most end-users are not in a position … Continue reading

Posted in Technical | Tagged , | Leave a comment

Ninja 2 Framework using SDL2 – Player Animations

This is another standalone test application for the player control class that I extended this morning in order to implement all input animations (attacking and picking objects up).

Posted in Retrocomputing, Technical | Tagged , , , , , | Leave a comment

Ninja 2 Framework using SDL2 – Somersault

This is another standalone test application for the player control class that I extended this morning in order to implement the somersault.

Posted in Retrocomputing, Technical | Tagged , , , , , | Leave a comment

Ninja 2 Framework using SDL2 – Weapon Swapping

This is another standalone test application for the player control class that I extended this morning in order to implement weapon swapping.

Posted in Retrocomputing, Technical | Tagged , , , , | Leave a comment

Ninja 2 Framework – Player Controls (part 2)

This is another standalone test application for the player control class that I extended this morning in order to implement position updates of the ninja and backward walking. I’d like to stress once more the fact that the framework is not limited to … Continue reading

Posted in Retrocomputing, Technical | Tagged , , , , | Leave a comment