Monthly Archives: May 2015

Last Ninja 2 C64: changing the responsiveness of enemies

I thought I’d publish a single little POKE for the C64 tape version of LN2 in order to affect enemies at level 1: POKE 41926,S where S is the slowness with which they react to Armakuni’s movements. The default is 4 so for an appreciably easier … Continue reading

Posted in Retrocomputing, Technical | Tagged , , , | 1 Comment

USBhost-64 requests

A few more people keep asking about the USBhost-64 project on a regular basis. However, the density of requests does not make me comfortable that whoever requested a device early on is still interested. Obviously I can’t poll their interest … Continue reading

Posted in Retrocomputing, Technical | Tagged , | 2 Comments