Last Ninja 2 C64: changing the responsiveness of enemies

I thought I’d publish a single little POKE for the C64 tape version of LN2 in order to affect enemies at level 1:

POKE 41926,S

where S is the slowness with which they react to Armakuni’s movements. The default is 4 so for an appreciably easier life you can set S to 9, or if you really want enemies rather slow to react to changes you can push it to e.g. 20.

The only thing to bear in mind is that the less reactive they get, the easier it will be for Armakuni to perform an evasive action, however enemies will use shurikens a lot more if Armakuni flees all the time: in other words, keep them close while you fool them 🙂

About Luigi Di Fraia

I am a Senior DevOps Engineer so I get to work with the latest technologies and open-source software. However, in my private time I enjoy retro-computing.
This entry was posted in Retrocomputing, Technical and tagged , , , . Bookmark the permalink.

1 Response to Last Ninja 2 C64: changing the responsiveness of enemies

  1. Pingback: More Last Ninja 2 cheating | Luigi Di Fraia's e-Footsteps

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