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Monthly Archives: June 2015
Last Ninja 2 Browser: Frame editor coming along nicely
This video is about the frame editor of my LN2 Sprite/Frame/Animation Browser: The interesting thing about this is that I am using a simplified version of the tool to create my own animation for the C64. I can’t reveal the details … Continue reading
Posted in Retrocomputing, Technical
Tagged Commodore 64, Integrator, last ninja, reversing
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Last Ninja 2 Sprite/Frame/Animation Browser: sprite saving ready
After changing my LN2 sprite/frame/animation browser to remove duplicate sprites I added an option to save the resulting sprite catalogue: The interesting bit of code here is the data packer, which is used to compress sprite bitmap to save RAM on … Continue reading
Posted in Retrocomputing, Technical
Tagged Commodore 64, games, Integrator, last ninja, retrocomputing, reversing
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Last Ninja 2 Sprite/Frame/Animation Browser: clean-up ready
I had some time this morning to finish the first editing feature I had planned for my LN2 sprite/frame/animation browser: deleting duplicate sprites. The idea is that once a sprite is deleted, all subsequent indexes shift by one position so … Continue reading
Posted in Retrocomputing, Technical
Tagged Commodore 64, Integrator, last ninja, retrocomputing, reversing
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Last Ninja 2: working with sprites again
Over the course of yesterday and today I made a few changes to the sprite/frame/animation browser for LN2. The idea is to introduce a number of editing and clean-up capabilities to this tool. For a start, I can now look up … Continue reading
Posted in Retrocomputing, Technical
Tagged Commodore 64, Integrator, last ninja, retrocomputing, reversing, software
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