Last Ninja 2: working with sprites again

Over the course of yesterday and today I made a few changes to the sprite/frame/animation browser for LN2. The idea is to introduce a number of editing and clean-up capabilities to this tool. For a start, I can now look up all references to a sprite:

LN2 sprite/frame/animation browser: reference lookup

LN2 sprite/frame/animation browser: reference lookup

LN2 sprite/frame/animation browser: reference lookup

LN2 sprite/frame/animation browser: reference lookup

LN2 sprite/frame/animation browser: reference verification

LN2 sprite/frame/animation browser: reference verification

The idea is that if a sprite is not referenced in any frame, it will be possible to delete it for some clean-up and memory saving. The other change I made allows me to look for duplicates:

LN2 sprite/frame/animation browser: duplicate lookup

LN2 sprite/frame/animation browser: duplicate lookup

LN2 sprite/frame/animation browser: duplicate lookup

LN2 sprite/frame/animation browser: duplicate lookup

The idea is that duplicates can be removed so that only one of the identical sprites is used in all cases: again this will enable clean-up and memory saving. There’s also a more subtle duplication that will almost surely require manual intervention and that’s for those sprites that are identical but for a translation, in which case only one can be used with the caveat of translating it where it was not originally used. The subsequent step is to do a similar thing for frames, so that these can be cleaned up too. I am not too sure how much time I will be able to dedicate to these changes, but that’s something I am finding enjoyable 🙂

Memory savings might allow me to e.g. put back in the sprites/frames/animation for Armakuni to kneel at temples, which is something that was not present in LN2!

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