Monthly Archives: June 2016

Further updates for DC2N4-LC

While testing with SLC’s help, I was able to fit in 2 fixes to the DC2N4-LC codebase, one for its firmware and one for its GUI software. As I’m away from home I am unable to provide Linux builds but Windows builds … Continue reading

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SPUTM-like interpreter (a.k.a. SCUMM mock-up) update: now with Glenn’s tune

I integrated Glenn’s tune into my SCUMM mock-up, now at version 0.2. Download links: Download for 6581 Download for 8580

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SPUTM-like interpreter (a.k.a. SCUMM mock-up)

I currently know pretty much nothing of the implementation of SPUTM (that’s the reusable interpreter for SCUMM) on the Commodore 64 yet I thought it would be interesting to put together a mock-up to keep my mind distracted at this time. … Continue reading

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Monkey Island 2 on the C64

I was pondering the possibility of a point-and-click graphic adventure being made for the Commodore 64 (not by myself obviously!). The current hardware limits that I can envisage making this quite hard are just sprites. In fact, even if every background is multi-color … Continue reading

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DC2N4-LC updates

First thing to mention is that five fully built DC2N4-LC devices are now listed for sale. As I am going to be abroad soon, I can only ship these units this coming Saturday, the 18th of June. If interested make sure to … Continue reading

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PRG2TAP small update

As part of the update to 1.8 PRG2TAP allows the injection of payloads into CBM ROM Loader and Turbo Tape 250 Header blocks that load at $033c instead of just those that load at $0351. The area $033c-$0350 will just … Continue reading

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More on Freeload

As the weather has been rubbish pretty much all weekend I decided to do some reversing of the Freeload loader using Cabal, one of my favourite games ever, as reference. By the time I finished, I was able to reassemble … Continue reading

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