SPUTM-like interpreter (a.k.a. SCUMM mock-up)

I currently know pretty much nothing of the implementation of SPUTM (that’s the reusable interpreter for SCUMM) on the Commodore 64 yet I thought it would be interesting to put together a mock-up to keep my mind distracted at this time.

As I had already released the C64 graphics for a location from Monkey Island 2, I thought to use them for this purpose. So here you go, version 0.1 of the SCUMM mock-up:

SCUMM mock-up

SCUMM mock-up

Here’s a download link if you fancy having a look 🙂

About Luigi Di Fraia

I am a Senior DevOps Engineer so I get to work with the latest technologies and open-source software. However, in my private time I enjoy retro-computing.
This entry was posted in Pixel Design, Retrocomputing, Technical and tagged , , . Bookmark the permalink.

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