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Monthly Archives: July 2016
Graphic adventure interpreter: a few thoughts
I was thinking how the script to set up the current location in my SPUTM-like implementation demo (a.k.a. SCUMM mock-up) would look like. I came up with something along these lines: location locWoodtickBridge = new location(“Woodtick bridge”); object objSign = new … Continue reading
Posted in Retrocomputing, Technical
Tagged Commodore 64, retrocomputing, SCUMM, software
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SPUTM-like interpreter (a.k.a. SCUMM mock-up) update: designing a few sprites
In order to prepare for a future stage of my SCUMM mock-up, I decided to convert a few sprites for Guybrush Threepwood. Here’s the result: Each frame takes 6 sprites, overlaid in a given sequence. As there are not 6 sprites on any … Continue reading
Posted in Pixel Design, Retrocomputing, Technical
Tagged Commodore 64, retrocomputing, SCUMM, software
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SPUTM-like interpreter (a.k.a. SCUMM mock-up) update: multiple action system completed
As part of the latest update to my SCUMM mock-up I enabled the use of all verbs on the sign, giving feedback based on whether the verb can be used or not on the sign. Also a nice feature is … Continue reading
Posted in Retrocomputing, Technical
Tagged Commodore 64, games, retrocomputing, SCUMM, software
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SPUTM-like interpreter (a.k.a. SCUMM mock-up) update: keyboard and message/dialogues handling
I haven’t had much time today to work on it, but I added processing of keyboard keys as short-cuts for activating verbs and for navigating the inventory: QWE ; These keys activate verbs according to a fairly simple pattern ASD ZXC , … Continue reading
Posted in Retrocomputing, Technical
Tagged Commodore 64, games, retrocomputing, SCUMM, software
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SPUTM-like interpreter (a.k.a. SCUMM mock-up) update: functional inventory, messaging and interactive areas
Tonight I’ve finished quite a few components of my SCUMM mock-up. First of all, I rewrote the whole IRQ handling code for stability and in order to decouple ISR code from background processing. I like the results a lot, especially as … Continue reading
Posted in Retrocomputing, Technical
Tagged Commodore 64, retrocomputing, SCUMM, software
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SPUTM-like interpreter (a.k.a. SCUMM mock-up) update: now can pick up objects
I added interaction with the foreground for picking up objects into my SCUMM mock-up, now at version 0.4. Download links: Download for 6581 Download for 8580
Posted in Retrocomputing, Technical
Tagged Commodore 64, retrocomputing, SCUMM, software
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Last two DC2N4-LC devices available
We’re almost to the point DC2N4-LC is sold out so I thought to revise the paragraph I wrote about its use cases, based on the feedback I got from SLC. Who is DC2N4-LC suitable for? Well, it’s suitable for users across the … Continue reading
Posted in Retrocomputing, Technical
Tagged Commodore 64, DC2N, dumping, preservation, retrocomputing, tapes, USB
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