Monthly Archives: July 2016

Building a few DC2N5-LC devices

I had some time today to finish one DC2N5-LC and work at two otherĀ units that are still in progress. Here’s a shot from my workbench šŸ™‚

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Graphic adventure interpreter: a few thoughts

I was thinking how the script to set up the current location in my SPUTM-likeĀ implementation demo (a.k.a. SCUMM mock-up) would look like. I came up with something along these lines: location locWoodtickBridge = new location(“Woodtick bridge”); object objSign = new … Continue reading

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DC2N4-LC: only one left

Here we go,Ā nearly at the end of the road: just one DC2N4-LC left before the device is sold out! I currently have no plans to produce new batches,Ā so get yours if interested before it’s gone!

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C2N emulator: plastic enclosures ordered

As I might have just found suitable plastic enclosures for my latest C2N emulator project, I ordered a handful of them. Fingers crossed these will be OKĀ and allow me to produceĀ a batch of these cool tiny inexpensive devices šŸ™‚

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SPUTM-like interpreter (a.k.a. SCUMM mock-up) update: designing a few sprites

In order toĀ prepare for a future stage of my SCUMMĀ mock-up, I decided to convert a few sprites for Guybrush Threepwood. Here’s the result: Each frame takes 6 sprites, overlaid in a given sequence. AsĀ there are not 6 sprites on any … Continue reading

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SPUTM-like interpreter (a.k.a. SCUMM mock-up) update: multiple action system completed

As part of the latest update to my SCUMM mock-up I enabled the use of all verbs on the sign, giving feedback based on whether the verb can be used or not on the sign. Also a nice feature is … Continue reading

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SPUTM-like interpreter (a.k.a. SCUMM mock-up) update: keyboard and message/dialogues handling

I haven’t had much time today to work on it, but I added processing of keyboard keys as short-cuts for activating verbs and forĀ navigating the inventory: QWE ; These keys activate verbs according toĀ a fairly simple pattern ASD ZXC , … Continue reading

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