Monthly Archives: July 2016

Building a few DC2N5-LC devices

I had some time today to finish one DC2N5-LC and work at two other¬†units that are still in progress. Here’s a shot from my workbench ūüôā

Posted in Retrocomputing, Technical | Tagged , , , , , , , , , | Leave a comment

Graphic adventure interpreter: a few thoughts

I was thinking how the script to set up the current location in my SPUTM-like¬†implementation demo (a.k.a. SCUMM mock-up) would look like. I came up with something along these lines: location locWoodtickBridge = new location(“Woodtick bridge”); object objSign = new … Continue reading

Posted in Retrocomputing, Technical | Tagged , , , | Leave a comment

DC2N4-LC: only one left

Here we go,¬†nearly at the end of the road: just one DC2N4-LC left before the device is sold out! I currently have no plans to produce new batches,¬†so get yours if interested before it’s gone!

Posted in Retrocomputing, Technical | Tagged , , , , , , , , | Leave a comment

C2N emulator: plastic enclosures ordered

As I might have just found suitable plastic enclosures for my latest C2N emulator project, I ordered a handful of them. Fingers crossed these will be OK¬†and allow me to produce¬†a batch of these cool tiny inexpensive devices ūüôā

Posted in Retrocomputing, Technical | Tagged , , , , , | Leave a comment

SPUTM-like interpreter (a.k.a. SCUMM mock-up) update: designing a few sprites

In order to¬†prepare for a future stage of my SCUMM¬†mock-up, I decided to convert a few sprites for Guybrush Threepwood. Here’s the result: Each frame takes 6 sprites, overlaid in a given sequence. As¬†there are not 6 sprites on any … Continue reading

Posted in Pixel Design, Retrocomputing, Technical | Tagged , , , | Leave a comment

SPUTM-like interpreter (a.k.a. SCUMM mock-up) update: multiple action system completed

As part of the latest update to my SCUMM mock-up I enabled the use of all verbs on the sign, giving feedback based on whether the verb can be used or not on the sign. Also a nice feature is … Continue reading

Posted in Retrocomputing, Technical | Tagged , , , , | Leave a comment

SPUTM-like interpreter (a.k.a. SCUMM mock-up) update: keyboard and message/dialogues handling

I haven’t had much time today to work on it, but I added processing of keyboard keys as short-cuts for activating verbs and for¬†navigating the inventory: QWE ; These keys activate verbs according to¬†a fairly simple pattern ASD ZXC , … Continue reading

Posted in Retrocomputing, Technical | Tagged , , , , | Leave a comment

SPUTM-like interpreter (a.k.a. SCUMM mock-up) update: functional inventory, messaging and interactive areas

Tonight I’ve finished quite a few components of my SCUMM mock-up. First of all, I rewrote the whole IRQ handling code for stability and in order to decouple ISR code from¬†background processing. I like the results a lot, especially as … Continue reading

Posted in Retrocomputing, Technical | Tagged , , , | Leave a comment

SPUTM-like interpreter (a.k.a. SCUMM mock-up) update: now can pick up objects

I added interaction with the foreground for picking up objects into my SCUMM mock-up, now at version 0.4. Download links: Download for 6581 Download for 8580

Posted in Retrocomputing, Technical | Tagged , , , | Leave a comment

Last two DC2N4-LC devices available

We’re almost¬†to the point DC2N4-LC is sold out so I thought to revise the paragraph I wrote about its use cases, based on the feedback I got from SLC. Who is DC2N4-LC suitable for? Well, it’s suitable for users¬†across the … Continue reading

Posted in Retrocomputing, Technical | Tagged , , , , , , | Leave a comment