SPUTM-like interpreter (a.k.a. SCUMM mock-up) update: keyboard and message/dialogues handling

I haven’t had much time today to work on it, but I added processing of keyboard keys as short-cuts for activating verbs and for navigating the inventory:

QWE ; These keys activate verbs according to a fairly simple pattern
ASD
ZXC

, for going back in the inventory
. for going forward

For the time being I decided that feedback messages should not be drawn on the location graphics, but “under the dashboard”, just like it happens with multi-answer dialogues in Monkey Island 2.
When feedback messages are to be presented, the dashboard leaves place to such messages. Examples below:

SCUMM mock-up feedback message when picking up the sign

SCUMM mock-up: feedback message when picking up the sign

SCUMM mock-up: feedback message when pushing the sign

SCUMM mock-up: feedback message when pushing the sign

Here are current download links for testing:

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