SPUTM-like interpreter (a.k.a. SCUMM mock-up) update: designing a few sprites

In order to prepare for a future stage of my SCUMM mock-up, I decided to convert a few sprites for Guybrush Threepwood.

Here’s the result:

Guybrush Threepwood from Monkey Island 2

Guybrush Threepwood from Monkey Island 2: LeChuck’s Revenge

Each frame takes 6 sprites, overlaid in a given sequence. As there are not 6 sprites on any given raster line, the result is quite good, allowing a number of characters to populate the screen.

And here’s an early test of the animation:

 

This entry was posted in Pixel Design, Retrocomputing, Technical and tagged , , , . Bookmark the permalink.

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