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Monthly Archives: August 2016
“Please stop the tape”
I’m seriously going to take a break from computers for a while. It’s a bit too much when you’re stuck in front of a monitor due to your job and as part of your hobby. Drive safe people!
Posted in Uncategorized
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SPUTM-like interpreter update
After finishing version 4 of the walking frames for Guybrush, I thought to lay down the list of things I want to do, in the order I plan to do them: a point-to-point demo in which Guybrush walks from his current position … Continue reading
Posted in Pixel Design, Retrocomputing
Tagged Commodore 64, games, retrocomputing, SCUMM, software
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TAPClean and TAPClean Front End update
I finally found some time to build Linux packages too, so here they are available along with updated Windows ones. Updated packages provide TAPClean 0.33-pre7 (change log here) and TAPClean Front End 0.35. A few fresh screenshots from Linux: Linux users: … Continue reading
Posted in Retrocomputing, Technical
Tagged Commodore 64, preservation, retrocomputing, software, TAPClean, tapes, TCFE
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All Guybrush walking frames converted
I managed to finally convert all walking frames for Guybrush so that I can start exploring proper “wandering” in the foreground and clipping of so many sprites in each frame. Here are the latest sets of frames. Front: Back: Demo … Continue reading
Posted in Pixel Design, Retrocomputing, Technical
Tagged Commodore 64, games, retrocomputing, SCUMM, software
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Guybrush Threepwood’s sprites for my multiplexer app redesigned!
I thought to approach the design of sprites from a different angle, so here’s the result of my latest effort: version 3 of the sprites for Guybrush, suitable for use with a zone split multiplexer. 11 sprites per frame (which I … Continue reading
Posted in Pixel Design, Retrocomputing, Technical
Tagged Commodore 64, games, retrocomputing, SCUMM, software
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C2NEmu: PCBs manufactured and shipped
My C2NEmu PCBs were manufactured and shipped. They should be here in about a week or so, when I will be able to focus on the assembly process and more testing activities. Hopefully I will have been able to buy a Commodore 64 … Continue reading
Posted in Retrocomputing, Technical
Tagged C2N Emulator, Commodore 64, retrocomputing, tapes, USB
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