SPUTM-like interpreter (a.k.a. SCUMM mock-up) update: re-encoding sprites

I decided to re-encode sprites in preparation for using them with a zone-split multiplexer. The issue I am having with the sprites I had made for Guybrush is that I am using two expanded sprites in order to save some memory. That has at least two side effects:

  • it makes sprite clipping less intuitive
  • it makes the multiplexer less intuitive

Not a big deal really. I just have to re-use my tools to encode the lot differently.

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