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Monthly Archives: January 2017
Restoring color RAM data
Following my recent fix of a crack-intro I was asked by a couple of people how to go about restoring missing color RAM data? The short answer to that is: that’s easy if you have the right tools 🙂 Now … Continue reading
Posted in Pixel Design, Retrocomputing, Technical
Tagged Commodore 64, graphics, Intro, restoration
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One day I’ll get them all fixed and release an updated version
I was looking at Level 6 design files for LN2 this evening when I spotted that there’s also another design issue at this level. This is the room where the rope can be collected. Have a look at the table right … Continue reading
Posted in Retrocomputing, Technical
Tagged Commodore 64, games, Hugh Riley, Integrator, John Twiddy, last ninja, preservation, retrocomputing, System 3
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Crack intro fixing
The Commodore 64 crack intro I fixed today is connected to one of the crack intros I like the most (the one that was written by Roy of Dynamix for North East Importers). The intro I fixed was written by Radar … Continue reading
Donate page created
I was asked a few times whether there’s a way to donate me some money for my work, especially after I implement change requests to my software as requested by its users. Historically I have dismissed the topic, but I’ve recently received multiple … Continue reading
Posted in Donate
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Bonus content for STM32F10x standard peripheral library added to GitHub
UPDATE: I decided to delete the GitHub repository discussed below as the components therein are bound to different licensing agreements that I am not sure I can satisfy all at once. As a matter of fact, I think ST Microelectronics are … Continue reading