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Monthly Archives: September 2017
Palace loader, an odd one for sure
I’ve already briefly discussed the fact that the “Palace” tape loader does not use timers for discriminating bit 0 and bit 1 pulses. What I wanted to do was adding some more information around the tape for “Barbarian II”. Side … Continue reading
How I went about defeating the tape version of Rubicon
Removing anti-disk-transfer protections In order to make a version of Rubicon that runs off two disks, I had to remove built-in protections designed to make things go horribly wrong unless the game is specifically loaded from tape and by its … Continue reading
Posted in Retrocomputing, Technical
Tagged Commodore 64, cracking, games, Rubicon, software, tape
3 Comments
Initial Coin Offerings (ICOs), MyEtherWallet, and EtherDelta
Update on the EtherDelta point below: Given the recent EtherDelta DNS attack, which took place on the 20th of December, I admit that it is NOT a good idea to use your primary ETH wallet in order to exchange on … Continue reading
Posted in Cryptos, Security, Technical
Tagged Bitcoin, Blockchain, Crypto currencies, Crypto exchanges, Cryptos, Erc20, Ether, EtherDelta, Ethereum, Ledger, MyEtherWallet, software, Tokens
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Initial draft of the documentation about Palace Tape Loader F1
It’s an early draft, but I thought to share it nonetheless as the “Palace Tape Loader” uses a read bit routine that does not involve the use of timers! You can have a peek at the loader’s code here. Stay … Continue reading
Posted in Retrocomputing, Technical
Tagged Commodore 64, games, loaders, retrocomputing, tapes
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Even more maintenance work in TAPClean!
Over the course of the last few days I managed to fit a few changes/improvements in TAPClean: I simplified the sync sequence matching logic in a number of scanners; I modularised the Tx scan in “Mega-Save”, “Freeload Slowload”, “Alternative SW … Continue reading
Posted in Retrocomputing, Technical
Tagged Commodore 64, games, preservation, retrocomputing, software, TAPClean, tapes
2 Comments
More maintenance work in TAPClean!
I finally found the time to do some maintenance on TAPClean’s code as per my TODO list. In short, I consolidated “Ocean New F1” T1/T2 and “Snakeload 5.0” T1/T2 scanners into “Ocean New F1” and “Snakeload 5.0”, entirely rewritten. The change … Continue reading
Posted in Retrocomputing, Technical
Tagged Commodore 64, games, preservation, retrocomputing, software, TAPClean, tapes
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CHR scanner renamed and rewritten in TAPClean
Before bed today I decided to apply my field learnings about Mega-Save to the TAPClean scanner previously referred to as “CHR”, rewriting it from scratch. One nice addition is the decoding of additional information that’s part of the file header … Continue reading
Posted in Retrocomputing, Technical
Tagged Commodore 64, games, preservation, retrocomputing, software, TAPClean, tapes
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Planning another TAPClean release
I decided that the significant changes to the Visiload scanner (which Paul Jones has helped to test thoroughly), along with the addition of two Visiload Tx variants, the rewrite of the Wildload scanner and a fix to the Pavloda scanner … Continue reading
Posted in Retrocomputing, Technical
Tagged Commodore 64, preservation, retrocomputing, TAPClean, tapes
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More on the tape loader documentation effort!
If you’ve not had a look at my documentation of the loader written by the Mega-Save tool, which was announced here, you might want to have a look now and provide some feedback! Since the initial publishing of the information … Continue reading
Posted in Retrocomputing, Technical
Tagged Commodore 64, games, loaders, retrocomputing, tapes
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TAPClean to support adjustable pulse durations
After inspecting some material provided by Pawel, I tested some experimental functionality in TAPClean that can automatically adjust pulse durations used to read/decode data within a TAP file. The idea is quite simple: usually pilot sequences seem to be quite … Continue reading
Posted in Retrocomputing, Technical
Tagged Commodore 64, preservation, retrocomputing, TAPClean, tapes
2 Comments