Monthly Archives: April 2018

Further IFFL System updates

This afternoon I’ve updated my IFFL System repo on GitHub with a further example of usage that covers a different use-case compared to existing examples: using sprites while file loading is in progress. Furthermore, I updated my IFFL version of … Continue reading

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The strange case of “Action Pack 2”

Recently Paul (Ziggy72) provided me with his tape dumps of “Action Pack 2”, which have been baffling me a good deal. They turn out to be excellent research material for a number of reasons, so here’s some insight on this … Continue reading

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IFFL System update

I’ve spent some time in the last couple of days reshaping my IFFL code so that it would be more flexible and allow easier use. In order to try the benefits of my changes, I thought to adapt my IFFL … Continue reading

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IFFL System published

Having extended Cadaver’s IFFL System a while back, I decided to publish my work on GitHub. My extensions include: Added 1-bit transfer support for using sprites while loading. Added optional buffer-less block receive support (RECEIVE_BUFFER = 0 saves 254 bytes … Continue reading

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IECHost clients updated

Version 2.9 of the IECHost GUI client and version 1.6 of the IECHost CLI Utilities were published within my Software page. Details of what’s changed in this version are provided within each package, through the changelog.txt file. Additionally, I am … Continue reading

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A good reason to be careful when giving a GTK+ widget focus

While running my IECHost client under Linux I noticed that something was bugging me: If the application was launched and a key pressed or released before the directory listing drawing area had been shown, an assertion failure would be reported … Continue reading

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IECHost GUI client: issue tracker

In order to coordinate development efforts on the IECHost GUI client, following Tomse’s suggestion, I’ve set up a project on Hosted Redmine. My choice fell on the hosted version, as opposite to running my own instance, due to a number … Continue reading

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