I finally also finished implementing the decoder for custom Vorpal blocks on track 18. There are four of these in California Games, used to load the main drive code into the drive RAM.
Here’s the debug output from both Vorpal decoders:
I shall do some restructuring of the code in line with the idea of letting users validate disk images, similarly to what TAPClean does for tape images.
Other than that, I shall work at the automated write splice discovery, which is way simpler to achieve now that Flux Studio knows everything about Vorpal 🙂
Stay tuned for more!