Author Archives: Luigi Di Fraia

About Luigi Di Fraia

I am a Senior DevOps Engineer so I get to work with the latest technologies and open-source software. However, in my private time I enjoy retro-computing.

Misc updates

I finally caught up with device orders and decided to provide an update on my current plans. First thing first, after 1 year and 4 months since my last change, I am changing job again. This means having to go … Continue reading

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The Last Ninja: uncovering details about the demo

If you head over to the GTW page on LN1, you will be able to read the following statement about the non-playable demo that was circulating in the 80s: Recently in 2021, we have added the Zzap Sampler tape […] … Continue reading

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Tricks with xscrol

A while ago, when I was working with ptoing on my C64 Raster Effect Editor, he asked me whether I could write some C64 code to create an interesting effect for an existing artwork a friend of his had put … Continue reading

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Second part of my interview with Bacchus on FairLight TV

The second part of my interview with Bacchus on FairLight TV was published on YouTube. In this segment you can hear about some of my work on the C64 and watch an explanation of what the “skid marks”, as Pontus … Continue reading

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Interview with Bacchus on FairLight TV

The first part of my interview with Bacchus on FairLight TV was published on YouTube. In case you are interested in a relaxed chat about Commodore 64 topics, you might want to check it out 🙂 Stay tuned for part … Continue reading

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New release of the C64 Raster Effect Editor

In a recent interview with The Sarge on FairLight TV, Joachim was showing the C64 Raster Effect Editor, having a hard time with a bug that has not been noted before: users were unable to create a raster bar that’s … Continue reading

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Thinking of porting my GTK2 applications GTK4

I had this thought to port some of my GTK2 applications to GTK4, so I started to read the migration guide. That’s when I stumbled on the following statement about invalidation: Only gtk_widget_queue_draw() is left to mark a widget as … Continue reading

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DC2N4-LC client for MacOS (Intel)

I thought to share a binary of my DC2N4-LC client for MacOS. Download link is here. The general look is a tad crude, but the application is functional, apart for firmware updates, as shown below: The reported version of gcc … Continue reading

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C64 Cartridge Dumper: teaser update

Those who follow my GitHub repo for the C64 Cartridge Dumper have certainly noted that there’s been quite some activity going on recently. I will be preparing a post with all details next week, hopefully. For the time being, I … Continue reading

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Last Ninja 2: making data for objects and frames available

A few days ago after work I decided to extract graphic elements from Last Ninja 2 that are encoded with the format used by John Twiddy’s Integrator. Here’s the result: all objects in the order they appear during Armakuni’s journey, … Continue reading

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