Author Archives: luigidifraia

Yet another little design improvement for Last Ninja 2, level 6

Here’s another of those little design choices that has bothered me for a while. Mind you, it’s just about a few pixels we’re talking about, yet it feels like it could look even better with very little effort 🙂

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Touch screen update

Today I’ve been reviewing the relevant documentation about the touch screen panel mounted on the 2.8 inch ILI display I intend to use for future projects. I think it’s all pretty much straightforward to integrate in my framework, including a … Continue reading

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Restoring color RAM data

Following my recent fix of a  crack-intro I was asked by a couple of people how to go about restoring missing color RAM data? The short answer to that is: that’s easy if you have the right tools 🙂 Now … Continue reading

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One day I’ll get them all fixed and release an updated version

I was looking at Level 6 design files for LN2 this evening when I spotted that there’s also another design issue at this level. This is the room where the rope can be collected. Have a look at the table right … Continue reading

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Crack intro fixing

The Commodore 64 crack intro I fixed today is connected to one of the crack intros I like the most (the one that was written by Roy of Dynamix for North East Importers). The intro I fixed was written by Radar … Continue reading

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DC2N5-LC Touchscreen?

As I received a few requests to produce more DC2N5-LC devices I’ll state my point here: to start with I am unable to buy additional displays at a reasonable price. Secondly, I haven’t got the time to build these devices. However, there … Continue reading

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C2NEmu GUI client progress

I finally had some time and inclination to progress the C2NEmu GUI client and add most playback related features, including Play/Resume, Pause, and Stop button callbacks. In the above image “Real Stunt Expert” was fully played back in under 2 minutes as indicated … Continue reading

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