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Category Archives: Pixel Design
Working towards an Easter preview for ALBERT
Despite being quite busy with work, I am slowly getting through the TODO list for the preview of ALBERT that I plan to release on Easter. The Windows and macOS build pipelines are complete, but I am looking at bundling … Continue reading
Posted in Pixel Design, Retrocomputing, Technical
Tagged albert, Commodore 64, retrocomputing, software
1 Comment
Preview video of my extended C64 picture editor
Right after publishing the C64 Pic Extender last Christmas, I started working on a proper editor, collaborating with Joachim, who worked at the UI design, UX and did quite some testing. Joachim also came up with the name of the … Continue reading
Posted in Pixel Design, Retrocomputing, Technical
Tagged albert, Commodore 64, retrocomputing, software
1 Comment
C64 Pic Extender version 1.1.1 released
Version 1.1.1 of the C64 Pic Extender is now available within my Software page. This is the first publicly available version. You might want to check the documentation that comes within each distribution archive for more information!
Posted in Pixel Design, Retrocomputing, Technical
Tagged Assembly language, Commodore 64, pic-extender, software, stable code
1 Comment
Tricks with xscrol
A while ago, when I was working with ptoing on my C64 Raster Effect Editor, he asked me whether I could write some C64 code to create an interesting effect for an existing artwork a friend of his had put … Continue reading
Posted in Pixel Design, Retrocomputing, Technical
Tagged Commodore 64, graphics, software
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The strange case of “Axe of Rage”
For those not familiar with it, “Axe of Rage” is the title with which Epyx released “Barbarian II” in the USA back in the day. To say that Epyx botched “Barbarian II” is an understatement. I’d say the Epyx guys … Continue reading
Posted in Pixel Design, Retrocomputing, Technical
Tagged Commodore 64, games, graphics, restoration, retrocomputing, software
3 Comments
Yet another little design improvement for Last Ninja 2, level 6
Here’s another of those little design choices that has bothered me for a while. Mind you, it’s just about a few pixels we’re talking about, yet it feels like it could look even better with very little effort 🙂
Posted in Pixel Design, Retrocomputing, Technical
Tagged Commodore 64, games, graphics, Hugh Riley, Integrator, John Twiddy, last ninja, software, System 3
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Restoring color RAM data
Following my recent fix of a crack-intro I was asked by a couple of people how to go about restoring missing color RAM data? The short answer to that is: that’s easy if you have the right tools 🙂 Now … Continue reading
Posted in Pixel Design, Retrocomputing, Technical
Tagged Commodore 64, graphics, Intro, restoration
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SPUTM-like interpreter update
After finishing version 4 of the walking frames for Guybrush, I thought to lay down the list of things I want to do, in the order I plan to do them: a point-to-point demo in which Guybrush walks from his current position … Continue reading
Posted in Pixel Design, Retrocomputing
Tagged Commodore 64, games, retrocomputing, SCUMM, software
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All Guybrush walking frames converted
I managed to finally convert all walking frames for Guybrush so that I can start exploring proper “wandering” in the foreground and clipping of so many sprites in each frame. Here are the latest sets of frames. Front: Back: Demo … Continue reading
Posted in Pixel Design, Retrocomputing, Technical
Tagged Commodore 64, games, retrocomputing, SCUMM, software
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