Category Archives: Pixel Design

Yet another little design improvement for Last Ninja 2, level 6

Here’s another of those little design choices that has bothered me for a while. Mind you, it’s just about a few pixels we’re talking about, yet it feels like it could look even better with very little effort 🙂

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Restoring color RAM data

Following my recent fix of a  crack-intro I was asked by a couple of people how to go about restoring missing color RAM data? The short answer to that is: that’s easy if you have the right tools 🙂 Now … Continue reading

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SPUTM-like interpreter update

After finishing version 4 of the walking frames for Guybrush, I thought to lay down the list of things I want to do, in the order I plan to do them: a point-to-point demo in which Guybrush walks from his current position … Continue reading

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All Guybrush walking frames converted

I managed to finally convert all walking frames for Guybrush so that I can start exploring proper “wandering” in the foreground and clipping of so many sprites in each frame. Here are the latest sets of frames. Front: Back: Demo … Continue reading

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Guybrush Threepwood’s sprites for my multiplexer app redesigned!

I thought to approach the design of sprites from a different angle, so here’s the result of my latest effort: version 3 of the sprites for Guybrush, suitable for use with a zone split multiplexer. 11 sprites per frame (which I … Continue reading

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Sprite multiplexer proof of concept available!

I decided to publish my proof of concept for a sprite multiplexer to use in my SPUTM-like interpreter. Download link here. As the text on screen reads, this is a “zone split” multiplexer with sprites decompressed on the fly. Guybrush is … Continue reading

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SPUTM-like interpreter (a.k.a. SCUMM mock-up) update: re-encoding sprites

I decided to re-encode sprites in preparation for using them with a zone-split multiplexer. The issue I am having with the sprites I had made for Guybrush is that I am using two expanded sprites in order to save some memory. … Continue reading

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