Category Archives: Pixel Design

Working towards an Easter preview for ALBERT

Despite being quite busy with work, I am slowly getting through the TODO list for the preview of ALBERT that I plan to release on Easter. The Windows and macOS build pipelines are complete, but I am looking at bundling … Continue reading

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Preview video of my extended C64 picture editor

Right after publishing the C64 Pic Extender last Christmas, I started working on a proper editor, collaborating with Joachim, who worked at the UI design, UX and did quite some testing. Joachim also came up with the name of the … Continue reading

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C64 Pic Extender version 1.1.1 released

Version 1.1.1 of the C64 Pic Extender is now available within my Software page. This is the first publicly available version. You might want to check the documentation that comes within each distribution archive for more information!

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Tricks with xscrol

A while ago, when I was working with ptoing on my C64 Raster Effect Editor, he asked me whether I could write some C64 code to create an interesting effect for an existing artwork a friend of his had put … Continue reading

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Variation on the Tiny C2N Monitor theme

For quite some time I haven’t been very motivated to make anything new. I guess that’s partly because of my busy job and partly because of the times we are living in. However, having seen a few variations of Big … Continue reading

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The strange case of “Axe of Rage”

For those not familiar with it, “Axe of Rage” is the title with which Epyx released “Barbarian II” in the USA back in the day. To say that Epyx botched “Barbarian II” is an understatement. I’d say the Epyx guys … Continue reading

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Yet another little design improvement for Last Ninja 2, level 6

Here’s another of those little design choices that has bothered me for a while. Mind you, it’s just about a few pixels we’re talking about, yet it feels like it could look even better with very little effort 🙂

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Restoring color RAM data

Following my recent fix of a  crack-intro I was asked by a couple of people how to go about restoring missing color RAM data? The short answer to that is: that’s easy if you have the right tools 🙂 Now … Continue reading

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SPUTM-like interpreter update

After finishing version 4 of the walking frames for Guybrush, I thought to lay down the list of things I want to do, in the order I plan to do them: a point-to-point demo in which Guybrush walks from his current position … Continue reading

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All Guybrush walking frames converted

I managed to finally convert all walking frames for Guybrush so that I can start exploring proper “wandering” in the foreground and clipping of so many sprites in each frame. Here are the latest sets of frames. Front: Back: Demo … Continue reading

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