Category Archives: Pixel Design

SPUTM-like interpreter (a.k.a. SCUMM mock-up) update: designing a few sprites

In order to prepare for a future stage of my SCUMM mock-up, I decided to convert a few sprites for Guybrush Threepwood. Here’s the result: Each frame takes 6 sprites, overlaid in a given sequence. As there are not 6 sprites on any … Continue reading

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SPUTM-like interpreter (a.k.a. SCUMM mock-up) update: now with Glenn’s tune

I integrated Glenn’s tune into my SCUMM mock-up, now at version 0.2. Download links: Download for 6581 Download for 8580

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SPUTM-like interpreter (a.k.a. SCUMM mock-up)

I currently know pretty much nothing of the implementation of SPUTM (that’s the reusable interpreter for SCUMM) on the Commodore 64 yet I thought it would be interesting to put together a mock-up to keep my mind distracted at this time. … Continue reading

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Monkey Island 2 on the C64

I was pondering the possibility of a point-and-click graphic adventure being made for the Commodore 64 (not by myself obviously!). The current hardware limits that I can envisage making this quite hard are just sprites. In fact, even if every background is multi-color … Continue reading

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Work stages of my HF logo for Border Mania

As I had captured some of the progress while working at the logo for my crack intro, Border Mania, I decided to share my work stages:

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Video for Ambigram

One is now available on YouTube, even if the capture quality is not that great. Enjoy and don’t forget to try the real deal!

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My work on “Ambigram”

My latest C64 crack intro, Ambigram, has now been published on CSDb. From Wikipedia: “An ambigram is a word, art form or other symbolic representation, whose elements retain meaning when viewed or interpreted from a different direction, perspective, or orientation.” … Continue reading

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