Category Archives: Reverse Engineering

The Last Ninja: uncovering details about the demo

If you head over to the GTW page on LN1, you will be able to read the following statement about the non-playable demo that was circulating in the 80s: Recently in 2021, we have added the Zzap Sampler tape […] … Continue reading

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Second part of my interview with Bacchus on FairLight TV

The second part of my interview with Bacchus on FairLight TV was published on YouTube. In this segment you can hear about some of my work on the C64 and watch an explanation of what the “skid marks”, as Pontus … Continue reading

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Interview with Bacchus on FairLight TV

The first part of my interview with Bacchus on FairLight TV was published on YouTube. In case you are interested in a relaxed chat about Commodore 64 topics, you might want to check it out 🙂 Stay tuned for part … Continue reading

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C64 Cartridge Dumper: teaser update

Those who follow my GitHub repo for the C64 Cartridge Dumper have certainly noted that there’s been quite some activity going on recently. I will be preparing a post with all details next week, hopefully. For the time being, I … Continue reading

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Last Ninja 2: making data for objects and frames available

A few days ago after work I decided to extract graphic elements from Last Ninja 2 that are encoded with the format used by John Twiddy’s Integrator. Here’s the result: all objects in the order they appear during Armakuni’s journey, … Continue reading

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V-MAX! sector ID decoder added to CBM Flux Studio

I have been having a look at custom V-MAX! sectors in NIB and G64 files recently. Today I added a sector ID decoder to CBM Flux Studio. The interesting thing that I was able to appreciate on the back of … Continue reading

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Update on the NIB to G64 conversion in CBM Flux Studio for Vorpal (later)

The new conversion mechanism is now ready 🙂

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Revisiting the NIB to G64 conversion in CBM Flux Studio for Vorpal (later)

In the last few days I was revisiting the code that takes care of converting NIB files to G64 files in CBM Flux Studio. I noticed that the general approach I had followed made a number of assumptions that I … Continue reading

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DC2N5-LC PCB modified for use with a Black Pill

Having finished most of the work around porting the DC2N5-LC firmware to an STM32F411 Black Pill, I thought to adapt its PCB design to use either the STM32F401/STM32F411 version of the Black Pill. At around 3 GBP cheaper than an … Continue reading

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C64 Cartridge Dumper update

A few days back Diestro left a comment for one of my blog posts and we had an email exchange afterwards. Among other interesting things, he made me notice that Ocean’s “Space Gun” cartridge is really just a 128 KiB … Continue reading

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