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Categories
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Category Archives: Technical
Misc updates
I finally caught up with device orders and decided to provide an update on my current plans. First thing first, after 1 year and 4 months since my last change, I am changing job again. This means having to go … Continue reading
Posted in Technical, Updates
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The Last Ninja: uncovering details about the demo
If you head over to the GTW page on LN1, you will be able to read the following statement about the non-playable demo that was circulating in the 80s: Recently in 2021, we have added the Zzap Sampler tape […] … Continue reading
Posted in Retrocomputing, Reverse Engineering, Technical
Tagged Commodore 64, graphics, Integrator, retrocomputing, reversing
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Tricks with xscrol
A while ago, when I was working with ptoing on my C64 Raster Effect Editor, he asked me whether I could write some C64 code to create an interesting effect for an existing artwork a friend of his had put … Continue reading
Posted in Pixel Design, Retrocomputing, Technical
Tagged Commodore 64, graphics, software
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Thinking of porting my GTK2 applications GTK4
I had this thought to port some of my GTK2 applications to GTK4, so I started to read the migration guide. That’s when I stumbled on the following statement about invalidation: Only gtk_widget_queue_draw() is left to mark a widget as … Continue reading
DC2N4-LC client for MacOS (Intel)
I thought to share a binary of my DC2N4-LC client for MacOS. Download link is here. The general look is a tad crude, but the application is functional, apart for firmware updates, as shown below: The reported version of gcc … Continue reading
Posted in Retrocomputing, Technical
Tagged Commodore 64, DC2N, dumping, preservation, tapes
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V-MAX! sector ID decoder added to CBM Flux Studio
I have been having a look at custom V-MAX! sectors in NIB and G64 files recently. Today I added a sector ID decoder to CBM Flux Studio. The interesting thing that I was able to appreciate on the back of … Continue reading
Posted in Retrocomputing, Reverse Engineering, Technical
Tagged Commodore 64, disks, magnetic flux, NIB, nibbling, preservation, retrocomputing, reversing, V-MAX!
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Update on the NIB to G64 conversion in CBM Flux Studio for Vorpal (later)
The new conversion mechanism is now ready 🙂
Posted in Retrocomputing, Reverse Engineering, Technical
Tagged Commodore 64, disks, magnetic flux, NIB, nibbling, preservation, retrocomputing, reversing, Vorpal
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Revisiting the NIB to G64 conversion in CBM Flux Studio for Vorpal (later)
In the last few days I was revisiting the code that takes care of converting NIB files to G64 files in CBM Flux Studio. I noticed that the general approach I had followed made a number of assumptions that I … Continue reading
Posted in Retrocomputing, Reverse Engineering, Technical
Tagged Commodore 64, disks, magnetic flux, NIB, nibbling, preservation, retrocomputing, reversing, Vorpal
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